GARGANTUAN MONSTROUS SCORPION
{{Monster Table
| style=
| creature=Monstrous Scorpion, Gargantuan
| size=Gargantuan | type= Vermin|
| hd=20d8+60 | hp=150
| init= +0
| | speed= 50 ft. (10 squares)
| ac= 24 (–4 size, +18 natural), | touch= 6 | flat= 24
| bab= +15 | grapple=+37
| at= Claw +21 melee (2d6+10)
| full_at= 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)
| space= 20 ft. | reach=15 ft.
| sa= Constrict 2d6+10, improved grab, poison
| sq= Darkvision 60 ft., tremorsense 60 ft., vermin traits
| fort= +15 | ref= +6 | will= +6
| str=31 | dex=10 | con=16 | int= | wis=10 | cha=2
| skills= Climb +14, Hide –8, Spot +4
| feats= —
| env= Warm deserts
| org= Solitary
| cr= 10
| align=Always Neutral
| treas= 1/10 coins; 50% goods; 50% items
| adv= 21–39 HD (Gargantuan)
| la= —
}}
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.Size | Fort DC | Damage |
---|---|---|
Gargantuan |
23 |
1d8 Con |
- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR10 Category:Desert Terrain Category:Gargantuan Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}